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Doom aeons of death
Doom aeons of death








doom aeons of death doom aeons of death

I know the Pig Cops already have kind of a random chance of dropping either a shotgun, used armor, or nothing at all, but how customizable is that? The Diaz mod currently takes up the Alternate Fire button with a weapon melee attack, a la Halo/Call of Duty 2, with the Reload function being its own unique key.

doom aeons of death

I saw an on-screen ammo counter in DukePlus, but don't recall if manual reloading was possible. I know pretty much nothing about modding for Duke (outside of dumping a bunch of VOC files into my Duke 3D directory to replace the weapon sounds and stuff with higher quality versions), so I have no idea of EDuke32 is capable of doing some of this stuff: But what I've got to wonder, though, is if it's possible to replicate a bunch of the effects I've done for my Doom mod, Agent Diaz? (See that in action here: ) I'm hearing a lot about how powerful EDuke32 has become lately, and saw for myself some of the awesome stuff that can be done with the DukePlus mod, among other things. Thing is, though, currently my skills only allow me to work with ZDoom and other such Doom-engine games. So I've pretty much taken it upon myself to correct that problem. I like Duke Nukem 3D a lot, but the one problem I've always had with it is the same problem that I think many first-person shooters suffer from: the weapons just aren't a lot of fun to use. (Somehow, I worry that these words alone might have just alienated me from about half the forum population.) Hey, everybody, I'm wildweasel, and I hail from the Doom community.










Doom aeons of death